Four Aspects out of six are Negative, but seeing the Classes that control said Aspects, they likely won’t have any issue with this slight imbalance (not that it really matters in the first place). Rage has associations with religion, which is odd in that the aspect of faith, Hope, is its opposite. Not only could they heal themselves with their own powerful emotions, but they could use the raw negative emotions in others to heal people. The Sylph is the Passive healing/creation Class with more emphasis on healing. A fully realized Sylph of Rage could heal using intense hatred. 7 years ago with 4 notes. The Sylph of Rage repairs anger, rage, and passion. Rage is an aspect that focuses on the most extreme emotions, and since Sylphs heal, they could eliminate these dangerous drives from a person. The session is Knight of Rage, Maid of Void, Rogue of Time, Sylph of Space, Mage of Blood, Heir of Light, and Seer of Doom. The Witch of Doom is one who can break the rules of rules, and not only is this incredibly useful but it could also mean that this Witch is the session’s healer, being able to cheat death itself over and over again; it is also her duty to control Doom to lead it away from your session. ): Knight of Rage Knight of Heart Knight of Light Knight of Space Knight of Doom Knight of Hope Knight of Mind Knight of … They heal their Aspect, putting it together in places where it’s broken (like how Aranea healed Terezi’s eyes, which are a key representation of Light), and may create it new in some forms. Rage is focus, anger, fear, unbridled passion, and evidence. The Prince of Life is a powerful warrior who likes nothing more than fighting the bad guys and most likely works with the Knight and the Maid to protect their teammates. The Strife Specibus of witches has been varied (Forks, Fire Guns, possibly Wands) and as for rage players, Gamzee used clubkind and later jokerkind, but this was because he’s a clown and we don’t know what clowns are up to. The Sylph of Rage is one who heals the negative emotion in others, keeping them grounded and perhaps even bolstering their physical strength, and because of her strong will, she could very well be her session’s leader. Minor themes of temper, spite, and base instincts. Aka can calm someone down from a temper, induce one, or completely redirect the consequences of ones actions to benefit them. These Sylphs have the power to rekindle the fires of rage and power, and thus play a very important supporting role! Strategy is their middle name. Over time their fear, anxieties, and other negative emotions would build and grow, severely draining their stamina and clouding their senses and misguiding their instincts. If you haven’t been able to come up with your own Class and Aspect yet, feel free to check my … Power wise, a Sylph of Rage could heal the anger in others and help keep their teammates grounded and even bolster the physical strength in themselves and others; perhaps they could even incite rage in their enemies if they so desired. Sylphs love anything and everything regarding their Aspect. It is also possible that they can mend others’ Void, such as gaps in memory and insomnia as well as being able to create objects from nothingness. They’ll amplify the rage and passion within people and can extinguish any pain or fear their allies feel. You name is Kamawa Neiake and your name has far too many vowels. A Sylph can be almost necessary to a session surrounded by enemies and danger since Sylphs have the ability to bolster the strength of their Aspect within others as well as heal it, which can potentially make or break a session’s success. Even though the pain and stress might not even be real, the Sylph’s use of falsehoods makes it real. Metaphorically it represents self-destruction. The Witch may even have the ability to create anger towards an idea, and could rally hordes against a common enemy. Rage is what gets our blood pumping in the face of danger; it is the ability to survive, and the ability to remain strong in a dire situation. The Rogue of Blood and the Seer of Heart are a loyal pair who go together like bread and butter; their strong suits lie in the ability to remain loyal and make sure that the intentions of others are pure of heart and won’t tear the group apart. perhaps the sylph of rage would do the opposite to calming down people; they would fan the flames! So we went ahead and added them. They enjoy talking to others and like to help heal their problems, especially when it comes to emotional issues; they can give others courage when they need to have it while also being able to take their own advice and stand strong. Angering this person would be difficult to say the least. Your name is HATHOD DNASLL and whilst your FIRST NAME could be considered NORMAL, your LAST NAME looks like someone just shoved their and in a WORD GAME BAG and grabbed a handful of tiles. All 144 of them." The Sylphs tendencies to meddle with the matters of others mixed with Rage’s tendencies for doubt, criticism and general negativity can make for quite the strict mistress of an overbearing nanny type or in a bad mood something akin to a soldiery boot camp instructor. If someone was freaking out and angry, she would soothe and calm them with magic. In fact, this title is a bit of a living quick-cheat code, isn’t it? First off is the idea of healing negative emotions outright. One who heals anger, passion, and instincts using rage, fear, and spite. #2- restore rage or heal rage. Through their own passion and primal emotions the Sylph can heal and repair cells and tissue, both the Sylphs own cells and others. Additionally! You might have a Sylph of Rage who is … She also knows the past and the future of her session and will be able to change it on her own using possible time travel abilities. Your name is QUMAKI CYNECK, and you’re pretty happy with this result. Much like the canon trolls’ session, you have a very high chance of actually succeeding, so long as there aren’t any Bec Noirs around. Someone Made of Rage, may be someone who harbors a deep hatred for something deep inside, not necessarily all the time, not necessarily for everything, but definitely something practically consumes their being. The Positive-Negative Aspect ratio is perfect as well as the Active-Passive ratio, with three of each present. Success with breeding the Genesis Frog is high, and the Knight of Heart is more than willing to help the Mage should they be a healthy Knight, and if they are, they will work together with the Maid of Blood to make sure everyone is happy. Links that have * ASTERISKS next to them contain spoilers for Homestuck! Rage has a lot to do with the narrowing of beliefs, and believing in only one possibility. "Poemme" may be a trollification of the word poem. Now this is a bit of an interesting one as what comes to mind is two competently opposite powers the Sylph could have. God Tier Outfits "As was established in-comic, the God Tier outfits are simply that - just outfits. It’s thought that those gifted with this Aspect can believe something or someone into existence with enough practice, such as how Jake was able to create Brain Ghost Dirk. 81 notes. Both of our Sylphs have been kind and intelligent individuals and like talking about subjects often regarding their Aspect itself, which could point to all or most Sylphs being this way (which also makes me loosely believe that it could be the Seer’s Active counterpart). And yet she also destroys Rage - anger, fear, conviction, negative emotion - which could inadvertently point to a type of healing ability; if someone or something else were to enter some sort of berserk mode that was out of control, she could easily calm them. Their allies wouldn’t be slowed down by fear, fatigue, or stress. *Fabricated worst case scenario:     The absolute simplest and worst thing I can think of happening is the permadeath of the Witch and the Rogue. They’re a friend to everyone, but they must learn to be their own friend, too. Meaning, they can be alchemized and worn by anybody, even if you aren't God Tier yet, or if your class/aspect is different. Recalling truthful … A Sylph may also be able to create Hopefields like Jake, if not around themselves then around others. ), and a Mage of Time. However, berserkers would lose much of their reasoning and become far more primal. So the Sylph in the symbolic sense is a liberator, they restore freedom and willpower, so they break the chains and inspire them. A Sylph of Rage is someone who is probably kind at heart with a tough shell surrounding them. Being described as an artistic and loud person isn’t out of the norm for Space players, and may indicate the rare Mage who has a rather stable (albeit possibly a little rocky) relationship with her Aspect. Like Jake, he more or less has the ability to “believe” something or someone into existence. They would be the ultimate moirail to a character with severe anger issues, and could probably even pursue a career as a tough-love life coach or therapist. II. In the course of your ADVENTURE , you will inevitably try to return these letters, but fail due to SHENANIGANS. In spite of its reputation as ‘bad’ or ‘evil’, Rage is just as necessary as any other aspect and just as likely to be good. The Sylph of rage, one who both heals and heals with negative emotion. They enjoy talking to others and like to help heal their problems, especially when it comes to emotional issues; they can give others courage when they need to have it while also being able to take their own advice and stand strong. They can also become light itself, and it’s unlikely that this Heir could ever be killed by any ordinary enemy because of their great amount of luck. A Sylph of Hope could perhaps give the ability to believe something into existence to others and may be able to do it themselves. Great fear or anger could actually will someone to heal. They are heavily influenced by their own anger and the anger of others. Although it may sound intimidating, it doesn’t have to be; it’s necessary to motivate people or to tell them when they go too far, or even to hep them go a little too far when they have to. Her preferred name of 'Taz' is a reference to actual professional wrestler Tazz. @classpect-weaponry you can have one of mine friend. In a SBURB session, this Heir is probably the one who convinced everyone to play in the first place and is likely happy to step up and lead his friends to success! Most likely to lead: Heir of Hope/Mage of Space     Most likely to invert: Bard of Doom/Knight of Time     Most likely to overindulge: Sylph of Heart/Prince of Rage     Most likely to be the team’s strategist: Mage of Space          -     One of the understanding Classes is always a good placement for the necessary Space player. Its counterpart is Hope. 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